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1 like music very much, so I go to the _c __________once a month.
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更多 “ 1 like music very much, so I go to the _c __________once a month. ” 相关考题
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Things made of glass, plastic and tin are ______ hard ______ break down.
A.very, toB.too, as toC.too, toD.so, to
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If you _______ out to play, I _______ along with you.
A.were, will goB.go, have been goneC.go, will goD.are going, am going
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( ) fire tries gold, ( )does adversity try virtue.A、Both....andB、Either...orC、Like...soD、As...so
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This sentence is () difficult () few of the students can understand it.
A、too…toB、very, thatC、so, thatD、such, that
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阅读下列说明、C++代码和运行结果,填补代码中的空缺(1)~(5),将解答填入答题纸的对应栏内。 【说明】 对部分乐器进行建模,其类图如图5-1所示,包括:乐器(Instrument)、管乐器(Wind)、打击乐器(Percussion)、弦乐器(Stringed)、木管乐器(Woodwind)、铜管乐器(Brass)。图5-1 类图 下面是实现上述设计的C++代码,其中音乐类(Music)使用各类乐器(Instrument)进行演奏和调音等操作。【C++代码】 includeiostream using namespace std; enum Note { /* 枚举各种音调 */ MIDDLE_C, C_SHARP, B_FLAT }; class Instrument{ /* 抽象基类,乐器 */ public: (1) ; //play函数接口 virtual void adjust()=0; //adjust函数接口 }; class Wind (2) { public: void play(Note n) { coutWind.play()nend1; } void adjust() { coutWind.adjust()end1; } }; /* 类Percussion和Stringed实现代码略 */ class Brass (3) { public: void play(Note n) { coutBrass.play()nend1; } void adjust() { coutBrass.adjust ()end1; } }; class Woodwind : public Wind { public: void play(Note n) { coutWoodwind.play()nend1; } }; class Music { public: void tune(Instrument* i) { i-play(MIDDLE_C); } void adjust(Instrument* i) { i-adjust(); } void tuneAll( (4) e[], int numIns) { /* 为每个乐器定调 */ for( int i=O; inumlns; i++) { this-tune(e[i]); this-adjust(e[i]); } } }; /* 使用模板定义一个函数size,该函数将返回数组array的元素个数,实现代码略 */ int main() { Music* music= (5) Music(); Instrument* orchestra[]={ new Wind(), new Woodwind() }; music-tuneAll(orchestra, size(orchestra)); /* size数组orchestra的元素个数 */ for (int i=0; isize (orchestra), i++) delete orchestra[i]; delete music; } 本程序运行后的输出结果为: Wind.play() 0 Wind.adjust() Woodwind.play() 0 Wind.adjust()
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The old woman is( )tired( )she can’t walk on.
A.too;to
B.very;that
C.So;that
D.So;to
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