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Directions:Recently, the fact that more and more students have spent too much time playing computer games has aroused great concern. Though the computer and the Internet have brought us great convenience and pleasure in getting information, entertainment and contact with others, we should not ignore their negative impacts on people, especially young students. What bad influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 160 words.

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更多 “问答题Directions:Recently, the fact that more and more students have spent too much time playing computer games has aroused great concern. Though the computer and the Internet have brought us great convenience and pleasure in getting information, entertainment and contact with others, we should not ignore their negative impacts on people, especially young students. What bad influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 160 words.” 相关考题
考题 — Have you been wasting time on computer games again?— ________. I’ve been studying a lot and I need a break. A.No wayB.I don’t agreeC.Not reallyD.I couldn’t agree more

考题 29. You'd better _________ too much time playing computer games.A. don't spendB. not to spendC. to not spendD. not spend

考题 AIn China,more and more middle school students are getting shorter sleeping time than be-fore. Most students sleep less than nine hours every night,because they have much homework to do. Some homework is given by their teachers,and some by their parents. Also,some students don't know how to save time .They are not careful enough while they do their homework,so it takes them a Iot of time. Some students spend too much time watching TV or playing computer games.They stay up very late. Some students have to get up early every morning on weekdays to get to school on time by bus or by bike.lt can be a long way from home to school.Schools and parents should cut down some of the homework so that our children can enjoy more than nine hours of sleep every night for their health. For children,we should make best use of our time. When we have enough time for sleeping,we will find it much better for both our study and health.( )21. What makes most students sleep less than nine hours every night?A. Watching TV.B. Playing computer games.C. Doing their homework.D. Doing housework.

考题 The modern people like traveling now because______.A. it can bring us more knowledgeB. it can make us richC. they have too much moneyD. it is a good idea

考题 Teachers warn students that () to computer games is dangerous.A、likingB、addictionC、preferenceD、playing

考题 I have no interest ( ) or patience ( ) playing computer games. A、with/ aboutB、for/ atC、at/ inD、in/ with

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What is the topic of this article? 查看材料 A.How does playing computer games affect the level of violence in children. B.There is no difference between Platform games and 'Beat-Them-Ups'. C.How to control anger while playing computer games. D.How to make children spend less time on computer games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. According to the second paragraph, how does violence relate to playing computer games? 查看材料 A.When losing computer games children tend to experience frustration and anger. B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. C.People who have good hand-eye-coordination tend to be more violent than others. D.The violent content in the games gets children addicted to the games.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. Which of the following games is supposed to contain violent content? 查看材料 A.Sonic. B.Super Mario. C.Platformer. D.Beat-Them-Up.

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. What does "unscathed" (Para. 1) probably mean? 查看材料 A.unsettled B.unbeaten C.unharmed D.unhappy

考题 请阅读Passage 2,完成题: A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres. The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed. Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time. Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability. According to the author, why do video games lead to violence more than TV or movies? 查看材料 A.Because children cannot tell fiction from reality. B.Because children like to act out the scenes in the games on the playground. C.Because computer games involve children more than TV or films. D.Because computer games can produce more anti-social behavior.

考题 Some college students drink too much alcohol at school.Many of them live on the campus.Heavy drinking has caused many problems.It can cause students to make bad choices and do dangerous things. One college has decided to ban alcohol.It has gotten a reputation as a party school.Five students at the college have died from drinking too much alcohol.Recently,one student drank too much vodka.He slipped into a coma.The college hopes the new rule will prevent any more tragedies. The new rule prohibits students from drinking alcohol in the dorms.The first time a student breaks the rule they will receive a warning.If they break the rule again,they will be evicted from the dorm.However,they will still have to pay for the dorm.Some students do not live on the campus.They live in houses near the campus.Those students are also banned from drinking alcohol,even if they are of legal age. Freshmen at the college are now required to take a special course.The course is called AlcoholEdu,and lasts for two and a half hours.The students learn about the dangers of alcohol.They also take a survey to find out how much they know about alcohol.All first-year students must pass the course. The college hopes that more information will help students make better choices. What has the college become known for?A.It's known for its lack of heavy drinking by student B.It's known for heavy alcohol used by student C.It's known for its great teacher D.It's known for its great classe

考题 Some college students drink too much alcohol at school.Many of them live on the campus.Heavy drinking has caused many problems.It can cause students to make bad choices and do dangerous things. One college has decided to ban alcohol.It has gotten a reputation as a party school.Five students at the college have died from drinking too much alcohol.Recently,one student drank too much vodka.He slipped into a coma.The college hopes the new rule will prevent any more tragedies. The new rule prohibits students from drinking alcohol in the dorms.The first time a student breaks the rule they will receive a warning.If they break the rule again,they will be evicted from the dorm.However,they will still have to pay for the dorm.Some students do not live on the campus.They live in houses near the campus.Those students are also banned from drinking alcohol,even if they are of legal age. Freshmen at the college are now required to take a special course.The course is called AlcoholEdu,and lasts for two and a half hours.The students learn about the dangers of alcohol.They also take a survey to find out how much they know about alcohol.All first-year students must pass the course. The college hopes that more information will help students make better choices. __at the college are required to take the alcohol information course.A.Sophomores B.Freshmen C.Seniors D.Juniors

考题 Some college students drink too much alcohol at school.Many of them live on the campus.Heavy drinking has caused many problems.It can cause students to make bad choices and do dangerous things. One college has decided to ban alcohol.It has gotten a reputation as a party school.Five students at the college have died from drinking too much alcohol.Recently,one student drank too much vodka.He slipped into a coma.The college hopes the new rule will prevent any more tragedies. The new rule prohibits students from drinking alcohol in the dorms.The first time a student breaks the rule they will receive a warning.If they break the rule again,they will be evicted from the dorm.However,they will still have to pay for the dorm.Some students do not live on the campus.They live in houses near the campus.Those students are also banned from drinking alcohol,even if they are of legal age. Freshmen at the college are now required to take a special course.The course is called AlcoholEdu,and lasts for two and a half hours.The students learn about the dangers of alcohol.They also take a survey to find out how much they know about alcohol.All first-year students must pass the course. The college hopes that more information will help students make better choices. How do officials know that alcohol is a problem at the school?A.Students are getting bad grade B.There are too many bars on the campu C.Only a few students drin D.Several students have died and one is in a com

考题 Some college students drink too much alcohol at school.Many of them live on the campus.Heavy drinking has caused many problems.It can cause students to make bad choices and do dangerous things. One college has decided to ban alcohol.It has gotten a reputation as a party school.Five students at the college have died from drinking too much alcohol.Recently,one student drank too much vodka.He slipped into a coma.The college hopes the new rule will prevent any more tragedies. The new rule prohibits students from drinking alcohol in the dorms.The first time a student breaks the rule they will receive a warning.If they break the rule again,they will be evicted from the dorm.However,they will still have to pay for the dorm.Some students do not live on the campus.They live in houses near the campus.Those students are also banned from drinking alcohol,even if they are of legal age. Freshmen at the college are now required to take a special course.The course is called AlcoholEdu,and lasts for two and a half hours.The students learn about the dangers of alcohol.They also take a survey to find out how much they know about alcohol.All first-year students must pass the course. The college hopes that more information will help students make better choices. What type of tourist is described at the beginning of the reading?A.A first time touris B.An old touris C.A tourist who has travelled a lo D.Young tourist

考题 共用题干 第一篇Computer LiteracyThere is no denying that students should learn something about how computers work,just as we expect them at least to understand that the internal-combustion engine(内燃机)has something to do with burning fuel, expanding gases and pistons(活塞)being driven. For people should have some basic idea of how the things that they use do what they do.Further,students might be helped by a course that considers the computer's impact on society. But that is not what is meant by computer literacy. For computer literacy is not a form of literacy(读写能力)。It is a trade skill that should not be taught as a liberal art.Learning how to use a computer and learning how to program one are two distinct activities. A case might be made that the competent citizens of tomorrow should free themselves from their fear of computers.But this is quite different from saying that all ought to know how to program one. Leave that to people who have chosen programming as a career. While programming can be lots of fun,and while our society needs some people who are experts at it,the same is true of auto repair and violin-making.Learning how to use a computer is not that difficult,and it gets easier all the time as programs become more"user-friendly".Let us assume that in the future everyone is going to have to know how to use a computer to be a competent citizen.What does the phrase"learning to use a computer" mean? It sounds like"learning to drive a car",that is,it sounds as if there is some set of definite skills that,once acquired,enable one to use a computer.In fact,"learning to use a computer" is much more like"learning to play a game",but learning the rules of one game may not help you play a second game,whose rules may not be the same. There is no such a thing as teaching someone how to use a computer. One can only teach people to use this or that program.Learning to use a computer is getting easier all the time because_______.A:programs are becoming less complicatedB:programs are designed to be convenient to usersC:programming is becoming easier and easierD:programs are becoming readily available to computer users

考题 问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?

考题 单选题He regretted too much time _____ on computer games.A to costB costingC to spendD spending

考题 问答题Practice 4  Read the following text(s) and write an essay to  1) summarize the main points of the text(s),  2) make clear your own viewpoint, and  3) justify your stand.  In your essay, make full use of the information provided in the text(s). If you use more than three consecutive words from the text(s), use quotation marks (“ ”).  You should write 160—200 words on the ANSWER SHEET.  The information and computer technologies have boosted the efficiency and convenience of people’s work and study. Their application in school education has provided teachers and students with new approaches to knowledge and information. There is a heated discussion about whether computers will replace teachers. The following are the supporters’ and opponents’ opinions.  Supporters:  With the advanced computer and Internet, children can get the learning material whenever they want.  Online teaching is becoming more and more popular that students can get planned lessons online. After each class, there is homework for them to do. Both the learning and practice can be done on computers.  From computers students can learn something that they are interested in so that they won’t be restricted to the subjects that they are taught at school. Therefore, students will have the opportunity to achieve an all-around development.  Opponents:  Students need to communicate with teachers and get instructions from them whenever they have troubles in their study. Computers are only cold devices that will affect children’s ability to have face-to-face communication.  Education is not only about imparting the knowledge, but also being a useful person. So students need to learn some useful values to be a good person which sometimes cannot be easily learned from computers.  Children who use computer will learn to communicate with machines instead of people. There is a risk that they will be a generation of social illiterates.

考题 单选题It is ______ waste of time for young men to devote themselves to playing computer games on______Internet only for ______ pleasure.A /; the; /B the; the; /C a; the; aD a; the; /

考题 单选题Passage1Children who spend more than two hours a day at a computer or watching television are more likely than others to have mental problems,scientists say.Researchers found that 11-year-olds who spent several hours in front of a screen each day did worse on mental health tests,no matter how much physical exercise they got. The University of Bristol study,published in Pediatrics,involved more than 1,000 children aged about 10.They also had the kids fill out questionnaires designed to gauge the kids' emotional well-being and behavior.The questionnaires contained 20 questions covering five sections-emotional difficulties,conduct problems,hyperactivity or inattention,friendships and peer groups and problems relating to friends and peer groups.The study found no direct evidence that sitting in front of a screen actually causes mental health problems. Instead,it suggests that children with difficulties,such as extreme shyness,are more likely to choose TV or computer games than sociable activities. In the study,children were asked whether they agreed,disagreed or somewhat agree with a list of statements,including,"I generally play alone or keep to myself" and,"I am often unhappy or tearful".They were also asked how much exercise they took and how long they spent at a TV or computer screen.According to the study,children who spent more than two hours a day at a screen had a 60% higher risk of mental problems than children who spent fewer viewing hours. The risk was only slightly higher in children who did little or no exercise."Physical activity is good for health in many ways,but it can't make up for long hours of screen viewing. Parents should consider limiting their children's screen viewing to no more than 2 hours a day,”said the study organizer,Angie Page.Previous studies have raised concerns that watching too much television can affect children's behavior in later life. A Canadian study found that those who watched most TV as young children performed worse at school, ate more junk food and had more trouble concentrating.How can children improve mental health according to the passage?A By limiting TV and computer use to less than two hours a day.B By getting more physical exercise.C By playing more educational computer games.D By going to bed earlier each night.

考题 问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.

考题 单选题Which of the following statements is true about Sony?A Sony is making a new effort for more technological and marketing innovations.B Its revenue and profits have improved recently.C Sony is trying to make friends with Microsoft, another player in this industry.D Microsoft has been making computer games for the last 20 years.

考题 单选题What is the passage mainly about?A Game houses have a bad effect on young boys.B More and more small shops have been made into game houses.C Young boys spend a lot of money playing computer games.D People play games better after trying again and again.

考题 问答题More and more, the operations of our businesses, governments, and financial institutions are controlled by information that exists only inside computer memories. Anyone clever enough to modify this information for his own purposes can reap big reward. Even worse, a number of people who have done this and been caught at it have managed to get away without punishment.

考题 单选题Doctors give less importance to the communication between patients and doctors mainly because ______.A modem medical instruments are usedB they can cure more diseases and save more livesC they have much more medical experience than beforeD they are too busy to have time to talk with patients

考题 单选题Many studies have suggested that _____.A more and more young people enjoy cruel computer gamesB violence in computer games makes their players more aggressiveC there are now far more incidents of violence due to computer gamesD simulated violence in computer games is different from real violence