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单选题
Playing games for hours at a time without a break, Pete sits at the computer screen until his eyes begin to water to water.
A
Pete sits at the computer screen until his eyes begin to water
B
the computer screen makes Pete’s eyes water
C
Pete’s eyes water when he sits at the computer screen
D
Pete’s eyes, who water, sitting at the computer screen
E
Pete sitting at the computer screen with watering eyes
参考答案
参考解析
解析:
B,C,D项中的修饰语误置。E项不是个完整的句子,而是个句子片段。
B,C,D项中的修饰语误置。E项不是个完整的句子,而是个句子片段。
更多 “单选题Playing games for hours at a time without a break, Pete sits at the computer screen until his eyes begin to water to water.A Pete sits at the computer screen until his eyes begin to waterB the computer screen makes Pete’s eyes waterC Pete’s eyes water when he sits at the computer screenD Pete’s eyes, who water, sitting at the computer screenE Pete sitting at the computer screen with watering eyes” 相关考题
考题
BSpending two or three hours playing outdoors each day can reduce a child’s chance of becoming short-sighted, a research shows. It challenges (挑战) the belief that short- sightedness is caused by computer use, watching TV or reading in weak light.The Australian government researchers believe that sunlight is good for people’s eyes. They compared the vision(视力) and habits of 100 seven-year-old children in Singapore and Australia. In all, 30% of the Singaporean children were short-sighted--this rate(比率) was ten times higher than Australian children.Both groups spent a similar amount of time reading, watching television and playing computer games. However, the Australian children spent an average(平均) of two hours a day outdoors—90 minutes more than the Singaporean children.Professor(教授) Ian Morgan, from the Australian Research Council’s Vision Centre, said, “Humans are naturally long-sighted, but when people begin to go to school and spend little or no time outdoors, the number of short-sighted people gets larger. We’re also seeing more and more short-sighted children in cities all around the world—and the main reason may be that city children spend less time outdoors. “Daylight can be hundreds of times brighter than indoor light. But why does playing outside prevent us from becoming short-sighted? Scientists believe that natural light has a special chemical(化学物质) which stops the eyeball from growing out of shape and prevents people becoming short-sighted.So be outdoors. It doesn’t matter if that time is spent having a picnic or playing sports.24. How much time did the Singaporean children spend outdoors on average every day in the research?A. 2 hours. B. 90 minutes. C. 1 hour. D. 30 minutes.
考题
_______________is a good way for students to stop fights.A. Doing less homeworkB. Learning how to make friendsC. Playing computer games
考题
Some pupils fill their spare time ____ computer games. It is really a waste of time.
A.withB.byC.toD.into
考题
— Have you been wasting time on computer games again?— ________. I’ve been studying a lot and I need a break.
A.No wayB.I don’t agreeC.Not reallyD.I couldn’t agree more
考题
According to the passage, parents can help their children communicate by____.A showing their own interest in other childrenB encouraging their interest in other childrenC playing games with themD buying them more toys
考题
4.1t's not _________ good idea to drive for four hours without _________break.A. a,aB. the,theC. a,theD. the,a
考题
29. You'd better _________ too much time playing computer games.A. don't spendB. not to spendC. to not spendD. not spend
考题
4. They had great fun ________. on the beach last Sunday.A. play gamesB. to play gamesC. playing gamesD. played games
考题
AIn China,more and more middle school students are getting shorter sleeping time than be-fore. Most students sleep less than nine hours every night,because they have much homework to do. Some homework is given by their teachers,and some by their parents. Also,some students don't know how to save time .They are not careful enough while they do their homework,so it takes them a Iot of time. Some students spend too much time watching TV or playing computer games.They stay up very late. Some students have to get up early every morning on weekdays to get to school on time by bus or by bike.lt can be a long way from home to school.Schools and parents should cut down some of the homework so that our children can enjoy more than nine hours of sleep every night for their health. For children,we should make best use of our time. When we have enough time for sleeping,we will find it much better for both our study and health.( )21. What makes most students sleep less than nine hours every night?A. Watching TV.B. Playing computer games.C. Doing their homework.D. Doing housework.
考题
Teachers warn students that () to computer games is dangerous.A、likingB、addictionC、preferenceD、playing
考题
In ILO Convention,Hours Of Work means ______.A.any time on board the shipB.short breaksC.time outside hours of workD.time during which seafarers are required to do work on account of the ship
考题
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
What is the topic of this article?
查看材料
A.How does playing computer games affect the level of violence in children.
B.There is no difference between Platform games and 'Beat-Them-Ups'.
C.How to control anger while playing computer games.
D.How to make children spend less time on computer games.
考题
请阅读Passage 2,完成题:
A big focus of the criticism of computer games has concerned the content of the games being played. When the narratives of the games are analyzed they can be seen to fall into some genres.
The two genres most popular with the children I interviewed were'Plafformers' and 'Beat-them-ups'. Platform games such as Sonic and Super Mario involve leaping from platform to platform,avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated characters. In many ways this violence can be compared to violence within children's cartoons where a character is hit over the head or falls of a cliff but walks away unscathed.
Controversy has occurred in part because of the intensity of the game play, which is said to spill over into children's everyday lives. There are worries that children are becoming more violent and aggressive after prolonged exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive 'yells' at the screen. It is not only the'Beat-them-up' games which produce this aggression; platform games are just as frustrating when the characters lose all their'lives' and'die' just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination. When the player loses and the words'Game over' appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming'addictive': the player is determined not to make the same mistake again and to have'one last go' in the hope of doing better next time.
Some of the concern over the violence of computer games has been about children who are unable to tell the difference between fiction and reality and who act out the violent moves of the games in fight on the playground. The problem with video games is that they involve children more than television or films and this means there are more implications for their social behavior. Playing these games can lead to anti-social behavior, make children aggressive and affect their emotional stability.
According to the second paragraph, how does violence relate to playing computer games?
查看材料
A.When losing computer games children tend to experience frustration and anger.
B.Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior.
C.People who have good hand-eye-coordination tend to be more violent than others.
D.The violent content in the games gets children addicted to the games.
考题
The parents have to restrain their daughter from playing cyber games.A:disallow
B:reduce
C:prevent
D:confine
考题
The Crown Court sits at()centers and is presided over by High Court Judges,full-time Circuit Judges and part-time Recorders.A91B92C93D94
考题
问答题Practice 2 Directions: Read the text below. Write an essay in about 120 words, in which you should summarize the key points of the text and make comments on them. Try to use your own words. Television can be a wonderful learning tool. Thirty years ago, some television program helped my sons learn to read, count, socialize and cope with feelings. Nature programs on public television taught them an enormous respect for the world at large and the creatures within it. The basic rule of my family was, “When it’s light out, you’re out”—that is, playing outdoors. With little TV, they were two strong, athletic children who grew up in a home without junk food, did not bother their parents to buy things they saw advertised, never smoked or drank alcohol and knew more about wildlife than the leader of a trip to Kenya. Unfortunately, our experience with television is rarely had by other families. These days, Sitting passively in front of the TV for hours is harmful for the bodies and minds of the nation’s children. Studies have documented unhealthy effects on weight, attention span, reading skills and socialization among children who spend hours a day watching television or playing video games. The average young child in this country watches about four hours of television a day and each year sees tens of thousands of commercials, often for high-fat, high-sugar or high-salt snacks and foods; thousands of episodes of violence; and countless instances of alcohol use and inappropriate sexual activity. By the time American children finish high school, they have spent nearly twice as many hours in front of the television set as in the classroom.
考题
问答题With the amazing technological development of computer and of the Internet, virtual games played on the Internet are becoming more and more popular. Many claim that playing games teaches us about life. Do you agree with this view?
考题
单选题Playing electronic games for hours _____ does great harm to one’s eyesight.A
on purposeB
on endC
on businessD
on schedule
考题
单选题It’s not ______ good idea to drive for four hours without ______ break.A
a; aB
a: theC
the; aD
the; the
考题
单选题It is ______ waste of time for young men to devote themselves to playing computer games on______Internet only for ______ pleasure.A
/; the; /B
the; the; /C
a; the; aD
a; the; /
考题
问答题Recently, the fact that more and more students are spending too much time playing computer games has aroused great concern. What influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 120 words.
考题
单选题If one gets the meaning of the true sense of happiness, he will _____.A
stop playing games and joking with othersB
make the best use of his time increasing happinessC
give a free hand to moneyD
keep himself with his family
考题
单选题Judy with her brother ______ computer games when her mother came back.A
were playingB
are playingC
was playingD
is playing
考题
问答题Directions:Recently, the fact that more and more students have spent too much time playing computer games has aroused great concern. Though the computer and the Internet have brought us great convenience and pleasure in getting information, entertainment and contact with others, we should not ignore their negative impacts on people, especially young students. What bad influences do the computer games have on people and what should we do with them? Write a composition to give your views. You should write at least 160 words.
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